Systematic Reviews and Meta Analysis
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Research Trends on the Use of Augmented Reality Technology in Teaching English as a Foreign Language

Year 2022, Volume: 9 Issue: 5, 76 - 104, 01.09.2022
https://doi.org/10.17275/per.22.105.9.5

Abstract

The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019 were reached for content analysis. The bibliometric mapping results indicated that related studies mostly focused on the effectiveness of mobile and ubiquitous learning. In addition, early childhood education, mobile learning, and gamification have become the focus of recent research. While Thorne, Azuma and Squire are the mostly cited authors in this field, Computers & Education, Educational Technology & Society, British Journal of Educational Technology and Computers in Human Behavior are among the journals cited most. Content analysis results revealed that academic achievement and motivation were the most commonly examined variables in the studies. These results revealed that most of the studies were grounded on quantitative research designs, especially experimental designs. Questionnaires and achievement tests were the most used data collection tools. While purposive sampling was the most preferred sampling method, there was an increase in the adoption of random sampling in 2011. Finally, descriptive statistics, T-tests, ANOVA-ANCOVA, and correlation analysis were mostly performed quantitative analysis methods, and content analysis was mostly used in qualitative analysis.

Supporting Institution

TUBİTAK

Project Number

218K291

Thanks

This study was conducted as part of project number 218K291 entitled “Teaching English with Educational Toys Developed with Augmented Reality in Pre-School Education” supported by the Scientific and Technological Research Council of Turkey.

References

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Year 2022, Volume: 9 Issue: 5, 76 - 104, 01.09.2022
https://doi.org/10.17275/per.22.105.9.5

Abstract

Project Number

218K291

References

  • Aksoy, Y. U., & Dimililer, C. (2017). Teacher opinions on usage of mobile learning in pre-school foreign language learning. EURASIA Journal of Mathematics Science and Technology Education, 13(8), 5405-5412.
  • Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 24(2), 1089-1114.
  • Amaia, A. M., Iñigo, A. L., Jorge, R. L. B., & Enara, A. G. (2016, September). Leihoa: A window to augmented reality in early childhood education. In 2016 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.
  • Arici, F., Yildirim, P., Caliklar, Ş., & Yilmaz, R. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 142. https://doi.org/10.1016/j.compedu.2019.103647 Avgousti, M. I. (2018). Intercultural communicative competence and online exchanges: A systematic review. Computer Assisted Language Learning, 31(8), 819-853.
  • Azuma, R. T. (1997). A survey of augmented reality. Teleoperators and Virtual Environments, 6, p. 355-385.
  • Azuma, R. T. (2016). The most important challenge facing augmented reality. Presence: Teleoperators and Virtual Environments, 25(3), 234-238.
  • Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented Reality trends in education: A systematic review of research and applications. Educational Technology & Society, 17(4), 133-149.
  • Bajura, M., Fuchs, H., & Ohbuchi, R. (1992). Merging virtual objects with the real world: Seeing ultrasound imagery within the patient. ACM SIGGRAPH Computer Graphics, 26, 203-210.
  • Barreira, J., Bessa, M., Pereira, L. C., Adão, T., Peres, E., & Magalhães, L. (2012). Mow: Augmented reality game to learn words in different languages: Case study: Learning english words of animals in elementary school. Proceedings of Cıstı'2012 - 7th Iberian Conference on Information Systems and Technologies (pp. 1-6).
  • Baydas, O., Kucuk, S., Yilmaz, R. M., Aydemir, M., & Goktas, Y. (2015). Educational technology research trends from 2002 to 2014. Scientometrics, 105(1), 709-725.
  • Baykara, M., Gurturk, U., Atasoy, B., & Percin, İ. (2017, October). Augmented reality based mobile learning system design in preschool education. In 2017 International Conference on Computer Science and Engineering (UBMK) (pp. 72-77). IEEE.
  • Blyth, C. (2018). Immersive technologies and language learning. Foreign Language Annals, 51(1), 225-232. Cabero, J. & Barroso, J. (2016). The educational possibilities of augmented reality. New Approaches in Educational Research, 5(1), 44-50. DOI: 10.7821/naer.2016.1.140
  • Cai, S., Chiang, F.-K., & Wang, X. (2013). Using the Augmented Reality 3D technique for a convex ımaging experiment in a physics course. International Journal of Engineering Education, 29(4), 856-865.
  • Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2010). Augmented reality technologies, systems, and applications. Multimedia Tools and Applications, 51(1), 341-377. doi: 10.100711042-010-0660-6
  • Castañeda, M., Guerra, A., & Ferro, R. (2018). Analysis on the gamification and implementation of Leap Motion Controller in the I.E.D. Técnico industrial de Tocancipá. Interactive Technology and Smart Education, 15(2), 155-164, https://doi.org/10.1108/ITSE-12-2017-0069
  • Cevik, G., Yilmaz, R. M., Goktas, Y., & Gulcu, A. (2017). Okul öncesi dönemde artırılmış gerçeklikle Ingilizce öğrenme. Öğretim Teknolojileri & Öğretmen Eğitimi Dergisi, 6(2), 50-57.
  • Chang, Y., Chen, C., Huang, W., & Huang, W. (2011). Investigating students’ perceived satisfaction, behavioral intention, and effectiveness of English learning using Augmented Reality. In Proceedings of IEEE International Conference on Multimedia and Expo (ICME), pp. 1- 6, July 2011.
  • Chang, R. C., Chung, L. Y., & Huang, Y. M. (2016). Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interactive Learning Environments, 24(6), 1245-1264.
  • Chen, R. W., & Chan, K. K. (2019). Using augmented reality flashcards to learn vocabulary in early childhood education. Journal of Educational Computing Research, 57(7), 1812–1831. Doi: 10.1177/0735633119854028
  • Chen, C., & Wang, C. (2015). The Effects of Learning Style on Mobile AugmentedReality-Facilitated English Vocabulary Learning. 2015 2nd International Conference on Information Science and Security (ICISS). https://doi.org/10.1109/ICISSEC.2015.7371036
  • Chen, Y., Zhou, D., Wang, Y., & Yu, J. (2017). Application of Augmented Reality for early childhood English teaching. Proceedings of International Symposium on Educational Technology, Hong Kong, DOI 10.1109/ISET.2017.34
  • Chen, S. Y., Hung, C. Y., Chang, Y. C., Lin, Y. S., & Lai, Y. H. (2018, August). A study on integrating augmented reality technology and game-based learning model to improve motivation and effectiveness of learning English vocabulary. In 2018 1st International Cognitive Cities Conference (IC3) (pp. 24-27). IEEE.
  • Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. Innovations in smart learning, 13-18. https://doi.org/10.1007/978-981-10-2419-1_2
  • Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology,22(4), 449–462. https://doi.org/10.1007/s10956-012-9405-9.
  • Ching-Hsue, C. & Chung-Hsi, C. (2019). Investigating the impacts of using a mobile interactive English learning system on the learning achievements and learning perceptions of student with different backgrounds. Computer Assisted Language Learning, DOI:10.1080/09588221.2019.1671460
  • Chiu, Y. H., Kao, C. W., & Reynolds, B. L. (2012). The relative effectiveness of digital game‐based learning types in English as a foreign language setting: A meta‐analysis. British Journal of Educational Technology, 43(4), E104-E107.
  • Dalim, C., Dey, A., & Piumsomboon, T. (2016). TeachAR: An interactive Augmented Reality tool for teaching basic English ton on-native children. In Mixed and Augmented Reality (ISMAR-Adjunct), 2016 IEEE International Symposium on, pages 82–86.
  • Dash, A., Behera, S., Dogra, D., & Roy, P. (2018). Designing of marker-based augmented reality environments for kids using convolutional neural network architecture. Displays, 55, 46-54. https://doi.org/10.1016/j.displa.2018.10.003
  • Dörnyei, Z., & Ushioda, E. (2011). Teaching and researching motivation. Harlow, UK: Pearson.
  • Etikan, I., Musa, S., & Alkassim, R. (2016). Comparing of convenienve sampling and purposive sampling. American Journal of Theoretical and Applied Statistics, 5(1), 1-4. doi: 10.11648/j.ajtas.20160501.11
  • Fallahkhair, S., Pemberton, L., & Griffiths, R. (2007). Development of a cross-platform ubiquitous language learning service via mobile phone and interactive television. Journal of Computer Assisted Learning, 23, 312-325. doi: 10.1111/j.1365-2729.2007.00236.x
  • Feiner, S., MacIntyre, B., & Seligmann, D. (1993). Knowledge-based augmented reality. Communications of the ACM, 36(7), 52-62.
  • FitzGerald, E., Ferguson, R., Adams, A., Gaved, M., Mor, Y., & Thomas, R. (2013). Augmented reality and mobile learning: the state of the art.
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There are 83 citations in total.

Details

Primary Language English
Subjects Other Fields of Education
Journal Section Research Articles
Authors

Ayşegül Takkaç Tulgar 0000-0001-6401-969X

Rabia Meryem Yılmaz 0000-0002-0453-1357

Fatma Burcu Topu 0000-0002-2130-8579

Project Number 218K291
Publication Date September 1, 2022
Acceptance Date May 15, 2022
Published in Issue Year 2022 Volume: 9 Issue: 5

Cite

APA Takkaç Tulgar, A., Yılmaz, R. M., & Topu, F. B. (2022). Research Trends on the Use of Augmented Reality Technology in Teaching English as a Foreign Language. Participatory Educational Research, 9(5), 76-104. https://doi.org/10.17275/per.22.105.9.5